My Projects
 
 PROJECT TOTENGRAEBER

It all started with a few levels I had intended for a Spear of Destiny add-on called "Quest for the Blade", back in 1997. When I suddenly found myself able to compile the Wolfenstein source code, I scrapped the Spear project and migrated the few levels I had over to what would become my greatest Wolfenstein campaign ever: Project Totengraeber.

Project Totengraeber (translated: "Gravedigger") is one of a brand-new generation of Wolf3D add-ons. Since the release of the game's source code, designing only new level packages no longer seemed to be enough for me, and many other designers as well. As a result, Project Totengraeber has several new features in the game engine, many of which are concepts made popular by Gary Ragland, with his excellent and revolutionary Wolfenstein add-ons Assassinate Hitler! and Schabbs 2000. Consider my project a full-scale epic reproduction of the original Wolfenstein Episode 2, the theme of which was definitely my favorite of all. The complete story will be distributed with the game when it's ready, but here's an abridged version to introduce you...

 

Project Totengraeber: Top Secret

   It's 1942, and the Second World War is raging. Allied Intelligence delivers a startling rumor from the Eastern Front: that a top Nazi scientist, one Arzt Schabbs, has found a way to resurrect soldiers who have been killed in battle and send them back to the front lines -- in a macabre experiment known as "Project Totengraeber". If the rumor is true, and the experiment succeeds...it would mean the Nazis would have an effectively limitless source of manpower to wage their war. In addition, recon teams coming back from top-secret missions deep within enemy territory have reported a suspicious amassing of soldiers and top Nazi generals in a localized area of Nazi Germany. This mountainous region, home to several ancient German castles, was originally thought to hold no strategic importance, but apparently the Nazis have some sort of secret operation underway in that sector. Could it be related to the rumored Totengraeber project? Could the execution of a massive new Nazi campaign be imminent?

   You play the role of Captain B.J. Blazkowicz, recently escaped from imprisonment at the Castle Wolfenstein detention complex. Having returned home, you receive orders to undertake possibly the biggest, boldest mission ever: single-handedly stop Arzt Schabbs' mad plot, and eliminate his army of undead killing machines. You must make your way through a system of underground tunnels, through the various castles in Schabbs' network, and finally reach Schabbs' laboratory and bunker, beneath Castle Dolchteufel. Be alert -- Schabbs apparently has the official support of Hitler's top generals, perhaps even the Fuhrer himself -- and you may encounter some of them at the installations you will be infiltrating! Remember that destroying Schabbs and his experiment is your objective, which must be completed at all costs!

 

Project Totengraeber features:

  • 48 brand new levels
  • Some new art and sound effects from various sources and my own design
  • One massive episode with seamless level flow
  • Changed ceiling colors
  • Changed music order
  • Two new keys (the bronze key and the elevator keycard) with icons on the status bar
  • Maximum ammo of 150 bullets, with standard clips and 16-bullet ammo boxes
  • 1-Ups raise your health beyond 100%, to a maximum of 200%
  • 5 secret levels, plus a Super Secret Level™
  • Increased enemy strength and agility at Death Incarnate difficulty for a bigger challenge
  • Non game-terminating bosses (you can kill General Fettgesicht, for instance, and the episode doesn't automatically end)
  • Elimination of most cheat codes (you're gonna play these levels for real!)
  • And more stuff too!

The game's 48 levels, instead of being arranged in six 10-level episodes, are laid out as one continuous mission, consisting of several groups or "units" with a common theme. For instance, the first few levels are of Castle Sturmwind and its lower levels, your point of entry to the underground tunnel system. Further levels consist of cellars, laboratories, and offices of the other various castles connected by the tunnels. The last few levels are of Castle Dolchteufel and its underground bunker, the final installation in the Totengraeber plot, where Arzt Schabbs himself is overseeing the entire experiment. Find his lab deep within the Dolchteufel bunker and take him out, and all of his zombie soldiers along with him!

DOWNLOAD PROJECT TOTENGRAEBER PHASE 2 / FINAL

 TOTENGRAEBER DEVELOPER'S KIT

For the ultimate Totengraeber fan who's got to have it all. The Developer's Kit includes the complete source code for Project Totengraeber, Mapedit definition files for making your own levels, the TrueType font used for the digits on the status bar and the headline on the title screen, and a music conversion chart for Totengraeber's new music file, courtesy of Chris Chokan, el hex editing maestro. If you wanna know what really makes Project Totengraeber tick, grab the Developer's Kit!

DOWNLOAD THE TOTENGRAEBER DEVELOPER'S KIT

 PROJECT TOTENGRAEBER: PHASE 1

It was the preliminary release, the "shareware", if you will, of Project Totengraber. Containing only the first 27 levels of the game, Phase 1 was a scaled-down version of the final product put out to pacify the public while I worked on completing Phase 2. If you're bent on getting the old Phase 1 for some reason, don't let me stop you -- you can still grab it right here.

DOWNLOAD PROJECT TOTENGRABER: PHASE 1 (v1.01)

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PROJECT TOTENGRAEBER v2.0:
Phase 2/Final

OS: DOS
Format: ZIP file
Download Size: 1.34 MB

Totengraeber Developer's Kit
Includes: Complete source code, Mapedit definition files, other goodies
Format: ZIP file
Download Size: 1.27 MB


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