PROJECT TOTENGRAEBER |
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It
all started with a few levels I had intended for a Spear of Destiny
add-on called "Quest for the Blade", back in 1997. When
I suddenly found myself able to compile the Wolfenstein source code,
I scrapped the Spear project and migrated the few levels I had over
to what would become my greatest Wolfenstein campaign ever: Project
Totengraeber.
Project
Totengraeber (translated: "Gravedigger") is one
of a brand-new generation of Wolf3D add-ons. Since the release of
the game's source code, designing only new level packages no longer
seemed to be enough for me, and many other designers as well. As
a result, Project Totengraeber has several new features in
the game engine, many of which are concepts made popular by Gary
Ragland, with his excellent and revolutionary Wolfenstein add-ons
Assassinate Hitler! and Schabbs 2000. Consider my
project a full-scale epic reproduction of the original Wolfenstein
Episode 2, the theme of which was definitely my favorite of all.
The complete story will be distributed with the game when it's ready,
but here's an abridged version to introduce you...

It's
1942, and the Second World War is raging. Allied Intelligence
delivers a startling rumor from the Eastern Front: that
a top Nazi scientist, one Arzt Schabbs, has found a
way to resurrect soldiers who have been killed in battle
and send them back to the front lines -- in a macabre
experiment known as "Project Totengraeber".
If the rumor is true, and the experiment succeeds...it
would mean the Nazis would have an effectively limitless
source of manpower to wage their war. In addition, recon
teams coming back from top-secret missions deep within
enemy territory have reported a suspicious amassing
of soldiers and top Nazi generals in a localized area
of Nazi Germany. This mountainous region, home to several
ancient German castles, was originally thought to hold
no strategic importance, but apparently the Nazis have
some sort of secret operation underway in that sector.
Could it be related to the rumored Totengraeber
project? Could the execution of a massive new Nazi campaign
be imminent?
You
play the role of Captain B.J. Blazkowicz, recently escaped
from imprisonment at the Castle Wolfenstein detention
complex. Having returned home, you receive orders to
undertake possibly the biggest, boldest mission ever:
single-handedly stop Arzt Schabbs' mad plot, and eliminate
his army of undead killing machines. You must make your
way through a system of underground tunnels, through
the various castles in Schabbs' network, and finally
reach Schabbs' laboratory and bunker, beneath Castle
Dolchteufel. Be alert -- Schabbs apparently has the
official support of Hitler's top generals, perhaps even
the Fuhrer himself -- and you may encounter some of
them at the installations you will be infiltrating!
Remember that destroying Schabbs and his experiment
is your objective, which must be completed at all
costs!
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Project
Totengraeber features:
- 48
brand new levels
-
Some new art and sound effects from various sources and my own
design
- One
massive episode with seamless level flow
- Changed
ceiling colors
- Changed
music order
- Two
new keys (the bronze key and the elevator keycard) with icons
on the status bar
- Maximum
ammo of 150 bullets, with standard clips and 16-bullet ammo boxes
- 1-Ups
raise your health beyond 100%, to a maximum of 200%
- 5
secret levels, plus a Super Secret Level™
- Increased
enemy strength and agility at Death Incarnate difficulty for a
bigger challenge
- Non
game-terminating bosses (you can kill General Fettgesicht, for
instance, and the episode doesn't automatically end)
-
Elimination of most cheat codes (you're gonna play these levels
for real!)
- And
more stuff too!
The
game's 48 levels, instead of being arranged in six 10-level episodes,
are laid out as one continuous mission, consisting of several groups
or "units" with a common theme. For instance, the first few levels
are of Castle Sturmwind and its lower levels, your point of entry
to the underground tunnel system. Further levels consist of cellars,
laboratories, and offices of the other various castles connected
by the tunnels. The last few levels are of Castle Dolchteufel and
its underground bunker, the final installation in the Totengraeber
plot, where Arzt Schabbs himself is overseeing the entire experiment.
Find his lab deep within the Dolchteufel bunker and take him out,
and all of his zombie soldiers along with him!
DOWNLOAD
PROJECT TOTENGRAEBER PHASE 2 / FINAL
TOTENGRAEBER DEVELOPER'S
KIT |
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For
the ultimate Totengraeber fan who's got to have it all. The
Developer's Kit includes the complete source code for Project
Totengraeber, Mapedit definition files for making your own levels,
the TrueType font used for the digits on the status bar and the
headline on the title screen, and a music conversion chart for Totengraeber's
new music file, courtesy of Chris Chokan, el hex editing maestro.
If you wanna know what really makes Project Totengraeber
tick, grab the Developer's Kit!
DOWNLOAD
THE TOTENGRAEBER DEVELOPER'S KIT
PROJECT TOTENGRAEBER: PHASE
1 |
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It
was the preliminary release, the "shareware", if you will,
of Project Totengraber. Containing only the first 27 levels
of the game, Phase 1 was a scaled-down version of the final product
put out to pacify the public while I worked on completing Phase
2. If you're bent on getting the old Phase 1 for some reason, don't
let me stop you -- you can still grab it right here.
DOWNLOAD
PROJECT TOTENGRABER: PHASE 1 (v1.01)
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